********************* CALL FOR PAPERS *********************

 

SUBMISSION DUE DATE: July 31, 2014

SPECIAL ISSUE ONInternational Journal of Virtual and Personal Learning Environments (IJVPLE)

Guest Editors: Adriana D’ Alba & Stephen Bronack, University of West Georgia. Greg Jones, University of North Texas.

INTRODUCTION:

An increasing number of educational institutions, corporations, media outlets and other private and public sector organizations continue to explore effective uses of emerging three-dimensional online and immersive learning environments — particularly, the virtual sense of presence utilizing this type of technology affords. Colleges and universities in particular, continue to explore the use of 3-D to deliver content by offering virtual meetings, trainings, and simulations, using highly immersive, collaborative, and game-like environments. However, significant challenges exist – including, but not limited to, the amount of training and money  historically required to create and maintain effective virtual spaces for learning.

For several years, SecondLife dominated the arena of virtual worlds.  In recent years, other platforms have emerged, increasing the numbers of institutions, teachers and educators who are creating and maintaining their own three-dimensional, immersive learning spaces.

OBJECTIVE OF THE SPECIAL ISSUE:

This special issue explores the new opportunities for supporting learners that emerging tools, games, and apps available for the creation and maintenance of three dimensional online and immersive learning environments provide.  By offering  theoretical perspectives, practical guidelines, and showcasing examples from teachers, learners, leaders, and researchers, this special issue will advance successful strategies and thoughtful design for supporting individuals learning in virtual spaces.

This special issue also will serve as an opportunity to offer instructional strategies for the creation and support of immersive technologies such as virtual worlds, augmented reality, simulations, and massively multiplayer online role-playing games, among others. It aims to offer inspirations kindled and supported by current practices.

RECOMMENDED TOPICS:

Topics to be discussed in this special issue include (but are not limited to) the following:

•           Exploration of the affordances of different tools used to create three-dimensional online and immersive environments for learning;

•           Case studies detailing opportunities or challenges related to the use of three-dimensional online and immersive environments for learning in formal and/or informal settings;

•           Novel research methods used for the exploration of three-dimensional online and immersive environments;

•           Transitioning from real to virtual learning environments;

•           Virtual worlds and game based design;

•           Open-source games and simulations for the classroom;

•           Instructional design for learning in three-dimensional online environments;

•           Instructional strategies for three-dimensional and immersive learning environments in the classroom;

•           Open-source tools for creating educational games.

 

SUBMISSION PROCEDURE:

Researchers and practitioners are invited to submit papers for this special theme issue on tools, games, and apps for creating three-dimensional immersive learning environments on or before July 30, 2014. All submissions must be original and may not be under review by another publication.  INTERESTED AUTHORS SHOULD CONSULT THE JOURNAL’S GUIDELINES FOR MANUSCRIPT SUBMISSIONS at:

http://www.igi-global.com/publish/resources/journal-guidelines-for-submission.pdf  

All submitted papers will be reviewed on a double-blind, peer review basis. Papers must follow APA style for reference citations.

Key dates:

July 31, 2014                           Submission Deadline

August 30, 2014                     Notification of Acceptance/Rejection

September 15, 2014                 Revised submission deadline

Winter 2014                             Publication of the special issue

ABOUT International Journal of Virtual and Personal Learning Environments (IJVPLE)

The International Journal of Virtual and Personal Learning Environments (IJVPLE) provides readers with comprehensive coverage of developments in learning technologies for an international readership of educators, technologists and trainers. The journal is a primary source for academics, professionals, corporate trainers and policy makers in information and communication technologies. The journal publishes high quality contributions (papers, book reviews) on a range of fields associated with Course Management Systems (CMS), Learning Management Systems (LMS), Virtual Learning Environments (VLE), Social Networking Sites (SNS), Personalized Learning Environments (PLE), and 3D virtual worlds, including for example Second Life (SL).

Articles published in the journal cover education and training, concentrating on the theory, application, and development of learning technologies. There is a particular interest in the application of new and emerging information and communication technologies in education and training.

This journal is an official publication of the Information Resources Management Association

http://www.igi-global.com/ijvple

 

 

Editor-in-Chief: Krista Terry; Amelia Cheney

Published: Quarterly (both in Print and Electronic form)

PUBLISHER:

The International Journal of Virtual and Personal Learning Environmentsis published by IGI Global (formerly Idea Group Inc.), publisher of the “Information Science Reference” (formerly Idea Group Reference) and “Medical Information Science Reference” imprints. For additional information regarding the publisher, please visit www.igi-global.com.

All submissions should be directed to the attention of:

Adriana D’ Alba
Guest Editor
International Journal of Virtual and Personal Learning Environments
E-mail: adalba@westga.edu

 

 

 

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